Project 06: Redeeming the Failures of the Past
Sonic the Hedgehog for the PS3 and Xbox 360, commonly referred to as Sonic 06, is often noted as one of the most notorious video games to ever release. From the messy controls, poor performance, and abundance of loading screens, just to say a few, it’s not hard to see why people don’t like this game. I, however, have never had many issues with it. Sure, I agree that a lot of the criticism is deserved, but I think it’s overhated and overdone at this point. To give a short version of it, Sonic 06 had a very rough development cycle. From the team working with an unfamiliar engine on unfamiliar hardware, to being split in half along with Yuji Naka leaving and taking people with him, to SEGA ultimately refusing to expand the development team and imposing a harsh deadline on the skeleton crew that still remained working on the game, it’s easy to see why the game ended up the way it did. But it’s not like Sonic Team wanted the game to be bad, you can clearly see there was ambition f